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As far as we know, Vulkan + Adreno should have equivalent support for EFB Access effects to the desktop builds of Dolphin. Other games with similar problems should be rectified as well. Thus, the lens flare would shine through objects as if you were staring straight into the sun. Because the depth test wasn't being handled correctly, the game couldn't tell if anything was blocking the sun or not. In The Legend of Zelda: The Wind Waker, it's easy to see how the game is malfunctioning. Now objects can correctly block the lens flares effect. On mobile drivers, the sun would shine through literally anything. Once Stenzek corrected this, certain EFB Access effects that used this texture format started working in Vulkan on mobile drivers! Dolphin was previously copying out both components, when really all we wanted was the depth. This format has a 24-bit depth component and an 8-bit stencil component. While he couldn't quite pull that off due to limitations within the mobile drivers, he did find a bug handling D24S8 textures in the GLES path. In this case, Stenzek was investigating a way to do more accurate depth emulation on GLES.
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Unfortunately, the stigma of the drivers being buggy can often work against us even when they're doing nothing wrong, especially when there's no issue on the desktop version of Dolphin. And while the drivers still aren't perfect and there are a few things they they don't support on our wishlist, they have been steadily improving. Over the years, we've had our fair share of grievances with the Adreno drivers. Notable Changes ¶ 5.0-10780 - Vulkan: Fix EFB Access on Adreno Drivers by Stenzek ¶ Let's jump into August and September's Notable Changes without further delay! While the end of the summer was a bit slow, there are still some essential fixes for several popular games and finally EFB Access is working correctly on Adreno devices.
With that out of the way, we have a few changes of our own to go through. We'd like to wholeheartedly thank everyone involved for their efforts toward Wii hacking and preservation. While there isn't much practical use for running this cut down Wii Menu in Dolphin, it was exciting to finally see one of the last unhacked pieces of Wii hardware fall. The answer is yes! In addition to that, Fullmetal5 also adjusted Dolphin to correctly detect Mini Wii Menu versions. The Wii Mini lacks the Wii Shop, all internet channels, and the SD Card. The Wii Mini Wii Menu running in Dolphin! Here is a normal Wii Menu for comparison. With the Wii Mini Menu dumped, the main question for us was. Update: During the writing of this article, the exploit was released!.
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If you're interested at all in the Wii Mini and its many differences, feel free to checkout some of DeadlyFoez's videos of their efforts. The exploit is currently not public, but when it is released, users will be able to run homebrew on the Wii Mini just like any other Wii console, without any hardware mods.
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This was as far as anyone could go, until Fullmetal5 found the holy grail: an exploit in the standard Wii Mini configuration, through the Bluetooth stack! This exploit completely opens the Wii Mini, allowing for arbitrary code execution to dump and/or load data over the Wii Mini's USB ports. DeadlyFoez created "FrankenWiis", mixing Wii Mini hardware and standard Wii hardware, to create exploit options and dump the Wii Mini firmware. With so few attack surfaces, hackers have had to get inventive. In total, the Wii Mini was missing GameCube support, with no GameCube controller ports or Memory Card slots, lacked internet and browser support, and they completely removed the SD card slot. This resiliency came from the Wii Mini's cut down nature: it physically lacks the attack vectors that were used against the original Wii. That's true, but the Wii Mini stubbornly remained unhacked all the way into 2019. You may be wondering, "Wait, wasn't the Wii hacked over a decade ago?".
This bookends a flurry of a Wii Mini hacking, including rigorous hardware modding by DeadlyFoez.
Earlier this month, an interesting development within the Wii reverse engineering scene was announced as Fullmetal5 revealed that they had hacked the Wii Mini via a Bluetooth exploit.